Our Story

Some journeys begin with a plan.
This one began with curiosity.

At the age of six, I learned chess. Not just how pieces move, but how patterns form and how decisions shape outcomes. That early curiosity stayed with me and gradually turned into a desire to create.

In 2011, we used to visit Café Cando, a space where games, thinking, and human interaction came together. It was the place that sparked my interest in designing games. It shaped how I started seeing games: not just as entertainment, but as tools for understanding.

In 2013, I designed my first game, Tribus. It marked the shift from playing games to creating them.

In 2014, I initiated the Q Project focusing on abstract game design, which became the foundation for continuous development. From that point on, I explored digital and sports-based formats and expanded my perspective on how games can structure thinking and interaction.

In 2016, one of my games, LINKIT, was featured in an article that reached more than 50,000 readers:
Read the article
This recognition reinforced an important idea:
Games can function as systems for thinking.


A Parallel Path: Science

Alongside this creative path, I pursued science to better understand complex systems.

I graduated from Shiraz University of Medical Sciences as a pharmacist, building a strong foundation in biology and human systems. I am currently a PhD student in Biomedical Engineering at the University of Cincinnati, focusing on:

  • Neural tissue engineering
  • Peripheral nerve regeneration

This work complements my design perspective by connecting structured thinking with biological systems.


2014 – Present: Building Systems

Over time, individual projects grew into a broader ecosystem:

  • 24 FIOURIT Games
    (including 17 tabletop games, 5 web-based games, and 2 sports concepts)
  • 4 FIOURIT MAAR platforms (experiential systems)
  • 4 FIOURIT Atlas platforms (structured frameworks)
  • 2 FIOURIT Insight platforms (knowledge and perspective systems)

These are interconnected parts of a larger direction rather than separate efforts.


From Games to Mindstyle

In 2025, this direction became clearer.

FIOURIT Games established the foundation.
MAAR Mesa introduced a new level of interactive experience.

Together, they led to a broader concept:

FIOURIT Mindstyle

FIOURIT Mindstyle brings together design and science with a simple goal:

to help structure how we think, decide, and create.


The Journey Continues

From learning chess,
to studying biological systems,
to designing structured experiences:

This is an ongoing process.